This is just a little development update regarding our first game. We had planned to have an early access version earlier this year, however it turns out that that was an underestimation of the amount of work that is required to make a game. The first early access release is now expected to happen in the coming months instead.

We have also decided to work on the Android version at the same time, so desktop, web browser, and Android versions can be released together. This allows us to make sure that the game runs on all sorts of screen sizes, and with various different control inputs. We will support keyboard and mouse, gamepads, and touchscreens. This slows down development a little bit with extra testing, but will provide a better experience overall. Some parts of the game also require features which will only be available in the upcoming Godot version 4.7, which is currently still in beta.

Regarding game code itself, we are using using godot-rust, which allows us to code in Rust for Godot, which we’re using in some parts of the game. This lets us loop through large amounts of data much faster, which we’re doing with fog of war, tile maps, and enemy navigation. If many calculations are required many times per second, we’re probably doing it with Rust because we want our games to run well on low-spec devices.

We will be launching forums soon as well, which will allow people to discuss our games, report bugs, join open beta tests, or talk about gaming in general, or whatever else. We think that although creating communities on third-party websites and services can be good, and other people are welcome to do so, some companies may change their services in ways that cause difficulties for search engines and unregistered users. We will have a new blog post about this when it’s ready.

We will make new blog posts monthly, or when there’s a major update.