<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Postceramic Technology's Official Blog</title><link>https://postceramic.co.uk/blog/</link><description>Recent blog posts from Postceramic Technology</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><copyright>Postceramic Technology LTD</copyright><atom:link href="https://postceramic.co.uk/blog/index.xml" rel="self" type="application/rss+xml"/><item><title>May 2026 Development Update</title><link>https://postceramic.co.uk/blog/2026/05/development-update/</link><pubDate>Sat, 16 May 2026 02:00:00 +0000</pubDate><guid>https://postceramic.co.uk/blog/2026/05/development-update/</guid><description>&lt;p&gt;This is just a little development update regarding our first game. We had planned to have an early access version earlier this year, however it turns out that that was an underestimation of the amount of work that is required to make a game. The first early access release is now expected to happen in the coming months instead.&lt;/p&gt;
&lt;p&gt;We have also decided to work on the Android version at the same time, so desktop, web browser, and Android versions can be released together. This allows us to make sure that the game runs on all sorts of screen sizes, and with various different control inputs. We will support keyboard and mouse, &lt;a href="https://en.wikipedia.org/wiki/Gamepad"&gt;gamepads&lt;/a&gt;, and touchscreens. This slows down development a little bit with extra testing, but will provide a better experience overall. Some parts of the game also require features which will only be available in the upcoming &lt;a href="https://godotengine.org/"&gt;Godot&lt;/a&gt; version 4.7, which is currently still in beta.&lt;/p&gt;</description><content type="html"><![CDATA[<p>This is just a little development update regarding our first game. We had planned to have an early access version earlier this year, however it turns out that that was an underestimation of the amount of work that is required to make a game. The first early access release is now expected to happen in the coming months instead.</p>
<p>We have also decided to work on the Android version at the same time, so desktop, web browser, and Android versions can be released together. This allows us to make sure that the game runs on all sorts of screen sizes, and with various different control inputs. We will support keyboard and mouse, <a href="https://en.wikipedia.org/wiki/Gamepad">gamepads</a>, and touchscreens. This slows down development a little bit with extra testing, but will provide a better experience overall. Some parts of the game also require features which will only be available in the upcoming <a href="https://godotengine.org/">Godot</a> version 4.7, which is currently still in beta.</p>
<p>Regarding game code itself, we are using using <a href="https://godot-rust.github.io/">godot-rust</a>, which allows us to code in <a href="https://rust-lang.org/">Rust</a> for <a href="https://godotengine.org/">Godot</a>, which we&rsquo;re using in some parts of the game. This lets us loop through large amounts of data much faster, which we&rsquo;re doing with fog of war, tile maps, and enemy navigation. If many calculations are required many times per second, we&rsquo;re probably doing it with Rust because we want our games to run well on low-spec devices.</p>
<p>We will be launching forums soon as well, which will allow people to discuss our games, report bugs, join open beta tests, or talk about gaming in general, or whatever else. We think that although creating communities on third-party websites and services can be good, and other people are welcome to do so, some companies may change their services in ways that cause difficulties for search engines and unregistered users. We will have a new blog post about this when it&rsquo;s ready.</p>
<p>We will make new blog posts monthly, or when there&rsquo;s a major update.</p>
]]></content></item><item><title>Happy New Year</title><link>https://postceramic.co.uk/blog/2026/01/happy-new-year/</link><pubDate>Thu, 01 Jan 2026 08:00:00 +0000</pubDate><guid>https://postceramic.co.uk/blog/2026/01/happy-new-year/</guid><description>&lt;p&gt;Happy New Year, this year will be the launch of our first game. We took a break over Christmas, and we aim to launch our first game in early access on Itch in the coming month. Depending on progress and feedback, the full game should launch in the next few months.&lt;/p&gt;
&lt;p&gt;Music and artwork is likely to take the longest to complete, as that&amp;rsquo;s the area of less experience. We will begin a dev log when things are more ready to show.&lt;/p&gt;</description><content type="html"><![CDATA[<p>Happy New Year, this year will be the launch of our first game. We took a break over Christmas, and we aim to launch our first game in early access on Itch in the coming month. Depending on progress and feedback, the full game should launch in the next few months.</p>
<p>Music and artwork is likely to take the longest to complete, as that&rsquo;s the area of less experience. We will begin a dev log when things are more ready to show.</p>
<p>We have also created <a href="https://www.instagram.com/postceramic/">Instagram</a>, <a href="https://bsky.app/profile/postceramic.bsky.social">Bluesky</a>, and <a href="https://mastodon.social/@postceramic">Mastodon</a> accounts to post photos and videos.</p>
<p>See you in the next post.</p>
]]></content></item><item><title>Website Launch</title><link>https://postceramic.co.uk/blog/2025/12/website-launch/</link><pubDate>Sun, 14 Dec 2025 01:02:00 +0000</pubDate><guid>https://postceramic.co.uk/blog/2025/12/website-launch/</guid><description>&lt;p&gt;Today marks the launch of our website, which will contain all sorts of information about our games. To follow will be blog posts and videos about game development and progress.&lt;/p&gt;
&lt;p&gt;There are currently two games in development. The first, &lt;a href="https://postceramic.co.uk/game/codename-nmr/"&gt;codenamed NMR&lt;/a&gt;, is aiming to have a playable early-access version at the start of 2026. The game is also planned for release in the first half of 2026. A mobile version to come after the desktop version. This is only a rough timeline for now, and may change as we get closer to completion.&lt;/p&gt;</description><content type="html"><![CDATA[<p>Today marks the launch of our website, which will contain all sorts of information about our games. To follow will be blog posts and videos about game development and progress.</p>
<p>There are currently two games in development. The first, <a href="/game/codename-nmr/">codenamed NMR</a>, is aiming to have a playable early-access version at the start of 2026. The game is also planned for release in the first half of 2026. A mobile version to come after the desktop version. This is only a rough timeline for now, and may change as we get closer to completion.</p>
<p>It will release on Windows, Linux, and in the web browser at the same time, followed by an Android version, and later on Mac and iOS. The game engine is Godot, and some parts of the game are coded in Rust.</p>
<p>For the second game, more details will be posted at a later date, as it is much earlier in development at the moment. It is likely to follow a similar timeline, but be 6 months to 1 year after the first game.</p>
<p>We will regularly update this blog as development progresses. We will also start a dev log on Itch when we feel that the game is closer to the early access playable version.</p>
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